Let’s dive into why game-based training isn’t the same as gamification, how games improve learning outcomes and why your non-millennial employees will not only tolerate game-based training but might even use it more than the millennials.
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Due to its ability to engage learners, gamification is commonly used for knowledge transfer in the workplace — but gamification also has the power to reinforce key concepts, behaviors and skills that, when applied, will drive impactful business results.
This guide is full of 30 unique (dare we say, unheard of?) ways to gamify the learning process and incentivize your learners to complete training
If you want to get the most out of gamification, you’ll to have to do some research and keep an open mind. Even once you’ve read up on the topic, you may run into issues. Here are three tips to get it right.
Even though gamification and serious games are different concepts, they have common benefits.
Skepticism toward the idea of learning through video games is now a thing of the past as more and more companies are committing to game-based learning.
Organizations that learn to hack the millennial brain can enhance the effectiveness of their workplace training and increase millennial engagement and retention.
When is experiential learning effective, and when is immersive learning effective?
Training must be capable of portraying complex realistic events, recognizing the individual and interpersonal dynamics that affect outcomes, and enabling learners to practice decision-making.
In order to reap the benefits of gamification, game mechanics can’t be used without purpose, careful design and alignment with goals. Follow these guidelines for successful gamification.